CREATING A RIBBON 3D MAX

MODELING George Ribbon PROGRAM 3DS MAX

Today lesson will focus on how to make the St. George ribbon in the program «3Ds Max». It should immediately be noted that in this lesson will not be anything complicated, and the way in which we create our object can be used not only for the creation of the St. George's ribbon, but also much more. It is necessary to include savvy and a little imagination, and you can make a lot of interesting things in different variations. Well, here we go:

1) First of all, to start work on a ribbon, we need to create Plain, which in size and shape will resemble a little ribbon. All parameters are set as shown in the image;

 

2) Now we need to give our ribbon certain character, that is, apply the effect blows the wind that swayed our ribbon. To do this, you need to do in the program menu following the path «create - spacewarps - forces - wind». Wind direction you can choose whatever you like: from right to left or left to right;

 

3) Next, in the modifier tab, select «Cloth». But first be sure to select your Plaine;

 

4) set the parameters are the same as in the image. You can experiment and thus know what else there is a function in the program, and how they will look and what to say, if you apply them to your object being created. Believe me, so you will feel much more confident;

 

5) The next step that we need to do is to be, creating animation. That is, we need to add to a ribbon wind. To do this, click «cloth forces». Should open a new window, where the wind is a function we have is in the left column, and we will drag it to the right;

 

6) Now we have a bit of work with modifier «Cloth». Going into this feature, make sure the check mark in front was «self collisions». It should bend the ribbon to make it look more natural. But if it is excessively distort the effect of the function can be reduced;

 

7) Next, we need to consolidate our ribbon that she did not fall. We will assign it to a specific point in space. However, be aware that there is another option ribbon fastening. It can be attached to a particular object. To attach our object to a certain point you need to click on the value of «GROUP» and identify two extreme points which are closest to the wind and push the «make group», and then «drag». So we recorded our point in space and ribbon will not fall. The following image it should be even clearer. You can act as shown thereon;

 

Read more:   CREATION OF BIT PROGRAM ON RUSSIAN

8) The next step is to configure our wind to the ribbon look more realistic. To do this, click on the function that is responsible for the wind and set the intensity to a value of "ten," or on your own. Thus, the wind will blow evenly. Again, I stress that you need to experiment. The only way you can achieve truly great results in their work;

 

9) Next, use the settings as specified in the image;

 

10) ends with the creation of our St. George ribbon. To do this, use a real picture tape layer to diffuse our material. You can use the ready-made blank ribbons:

At the creation of our ribbon ends. Here is an approximate result, which was supposed to have received:

 

Using the technique, which is given in this tutorial, you can create various modifications George Ribbon. We hope this lesson has become useful to you and will come in handy in the future.

 

 

 

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ANIMATION moving belts, 3DSMAX, modeling and animation, forum ...

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How to make a moving belt?

Topic in the "Common Questions", created by the user -, March 27, 2004 .

Moderators:

Artem


  1. Guest


    Fellow professionals urgently need an answer to the following question:
    how to animate in 3d max'e process of promotion of the metal band wound on the roll?
    For simplicity, imagine that put electrical tape / tape a pencil and reached for the end: spinning reel - tape unwound.
    How this can be represented in max?

    Thanks in advance.

     


,
March 27, 2004

#one


  • Guest


    "Show" can be a unique way - by polygons. Joke. :)
    And you might need a script here.

     


    ,
    March 27, 2004

    # 2


  • Guest


    Jokes, jokes, and do it as it is necessary.
    And moreover, as soon as possible.
    Can prompt where to get this script?

    PS: I am not pro in 3ds, now I sit here reading help. There is a suspicion that it was done in reactor'e. Can soft body or rope? Tell me, though, I would be looking in the wrong direction?

    PPS: the problem is something quite trivial, maybe someone knows how to solve it with the least effort and time?

     


    ,
    March 27, 2004

    # 3


  • Guest


    CONTROLLER is REAKTOR - TEBE Nuzhen
    I of ESTESTVENNO RIGID SOFT I of the BODY REACTOR IZ -

     


    ,
    March 28, 2004

    #four


  • Guest


    Soft Body - mistakes will be unrealistic ..
    Rope - the mud he OPERATE only with splines, although you can then try to postoroit between them (spline) surface, but I think it still is not something ..

    Scripts -> scriptspot.com

     


    ,
    March 27, 2004

    #five


  • Guest


    DA MOZHNO I ROPE PRIVYAZAT K EXTRUDIROVANNOMU SPLINU -

     


    ,
    March 28, 2004

    # 6


  • Guest


    2 GoodMan:
    For the link thank you, but I have not found a suitable script.

    About mistakes.
    How unrealistic? In principle, the final animation will be in the resolution of 96 × 1024 and without complex materials / lighting / effects.
    The main thing that the tape unwinds and went down the conveyer.
    If minute at 30 fps for 10 hours to render (athlon 2000xp / 512 / 3ds 6 / win xp), it is acceptable.

     


    ,
    March 28, 2004

    # 7


  • Guest


    2 NASH

    Thanks, I'll try.

     


    ,
    March 28, 2004

    #eight


  • Guest


    I think the correct physics simulation unwinding from the reel tape is long computed reactor - the dynamics of meaning .. Though I can not quite understand the whole essence of the project: /

     


    ,
    March 28, 2004

    #9


  • Guest


    Guys! (well, gentlemen, to taste) why so difficult! Correct physics here is not necessary. Cylinders with "poly" - such tape + half a turn on the cylinder. And yet!
    Well, of course a little bit of trouble with animations of textures and scale
    is very realistic (well, word, though)

     


    ,
    March 28, 2004

    #ten


  • Guest


    2 GoodMan: most likely you're right: fair animate physics of this process - it is easier to shoot. This is a project for drawing the working assembly line for the production of metal sheets for the AvtoVAZ and tape length in the real world - almost half a kilometer.

     


    ,
    March 28, 2004

    #eleven


  • Guest


    2 AI
    How do I get this tape to crawl on a particular path, curving, where it should be?
    That is how to animate a promotion so that more or less clear (umenshaetsya cylinder, if I understood you correctly). But the tape then crawling on a conveyer (on rotating rolls), and reaching the last roll, bends around it and slide down.
    How can this be animate?

     


    ,
    March 28, 2004

    #12


  • Guest


    not easy to put a flat object on the way? path deform and the path is a spline, ie the first helix spiral and then whatever you like and wherever you go ..
    pre otteksturiv koneshno

     


    ,
    March 28, 2004

    #13


  • Guest


    By the way a good way!
    Somehow I forgot about it ..

     


    ,
    March 28, 2004

    #14


  • Guest


    2 Michael
    sp already written - on the way ...
    Although why helix is not clear

     


    ,
    March 28, 2004

    #15


  • Guest


    Decreasing cylinder + Feed-box on pathdeform - it really is a way out!

    BUT!
    Where to hide the tape? To create the illusion that it unwinds need to get it "crept" in regard to decreasing the cylinder and further along the conveyer. So where to hide it most at the beginning of the animation (when the hank is just starting to spin)?

    Plus one more question - length segs can be more than 200?
    Thank you in advance!

     


    ,
    March 28, 2004

    #sixteen


  • Guest


    flattening modifier slice put the cut plane along the straight tangent to the coil

     


    ,
    April 2, 2004

    # 17


  • Guest


    1. All correctly - Helix (with height = 0) is needed to create a controlled amount of film speed (meth sheet.). Next, you need only to finish it to the end to get a direct ..
    2. The problem of number of segments can be solved by the creation of several boxes, placing them side by side ..

     


    ,
    March 28, 2004

    #18


  • Guest


    2 GoodMan:
    Unfortunately in this simulation, unwinding a coil of metal strip is not reduced in diameter.
    It could be modeled as a cylinder decreases in diameter, and tape to make separately (she would have went on a tangent, that provides the necessary illusion).
    Now I think about how to hide it until the exit tangent.
    Helix wound on the cylinder inside is impossible decreasing mean Limiting the maximum (100 Helix turns - not enough).

    Can have any ideas?

     


    ,
    March 29, 2004

    #nineteen


  • Guest


    Well, if agreed with the cylinder, that is, such an idea:

    1. Create a cylinder with a necessary number of CMV segments.
    2. Add to it mod. Edit Mesh - which allocates 1-yn series of ribs extending along tsilinda (for imitation tape exit site), and do it with the microscopic displacement Shift (necessary for subsequent morphing)
    3. copy Sozdesh cylinder and ask him the necessary range (after spin)
    4. come into fashion. Edit Mesh and dragging this copy already allocated rib in the axis - immitiruya untwisted tape (500m conditionally)
    5 Returns to the original cylinder, and add events. Morpher (top Edit Mesh). The take it as a target in one of the channels to select a copy of the cylinder (with reduced radius and shifted ribs - an extended version)
    6. Animate morphing ..
    6. To create additional. Fashion can add thickness. Shell

     


    ,
    March 29, 2004

    #20

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